Qwartz — Press Kit

Low-poly 3D, painted by hand.

Model. Paint. Tile. Export.

Fact Sheet

TitleQwartz
PublisherGargant
Genre3D modeling — low-poly game assets, pixel paint, tile-based 3D
PlatformsiPad · Mac (universal)
Released8 September 2026 — v26.0, first release
Current versionv26.0
Price$14.99 — one-time purchase, both platforms
TrialFree — every tool works, up to 5 models, no time limit; exports are locked and renders carry an evaluation watermark until purchase
LanguagesEnglish
App Storeapps.apple.com/app/id6761371233
Websiteqwartz.app
Press contact[email protected]

Descriptions

Short (30 words)

Qwartz is a low-poly 3D modeler for iPad and Mac. Build game-ready meshes, paint pixel art directly on faces with no UV mapping, and export to glTF, OBJ, or STL.

Medium (100 words)

Qwartz is a native low-poly 3D modeler for iPad and Mac, built around a single differentiator: paint pixel art directly on mesh faces with no UV mapping. Per-face pixel grids size themselves to the geometry; move a vertex and the texture follows. Beyond pixel paint, Qwartz ships a complete modeling suite — seven primitives, full mesh editing (extrude, inset, loop cut, subdivide, slide), a UV editor with painting tools, a tile mode for level building, and export to glTF, OBJ, and STL. Apple Pencil drives tools, fingers drive the camera. One purchase covers iPad and Mac, with no account needed.

Long

Qwartz is a low-poly 3D modeler for iPad and Mac.

The defining feature is pixel paint on mesh faces. Tap a face and start drawing — the pixel grid sizes itself from the geometry, with no UV mapping, no atlas setup, and no external image editor. Edits to the mesh preserve the texture: move a vertex and the painted pixels resample with the new face shape. Pencil, eraser, fill, eyedropper, line, rectangle, and circle tools — the same pixel-art toolset users know from sprite editors, applied to a polygon. No other app on iPad or Mac does this.

Beyond pixel paint, Qwartz is a complete low-poly modeler. Seven mesh primitives (cube, plane, cylinder, sphere, cone, torus, quad grid). Object, face, edge, and vertex selection modes. Extrude, inset, loop cut, subdivide, merge vertices, create face, slide, edge extrude, dissolve, flip normals. A transform gizmo with axis constraints and snap-to-grid. Edge and face loop selection on double-click. Full undo/redo for every operation.

For traditional texturing, a UV editor opens in a split view with manual vertex editing, marquee select, gizmo tools, and a full painting toolset on the texture itself. Live preview updates both panes simultaneously. Materials can be flat colors or PNG textures, with planar and box auto unwrap. A face uses either pixel paint or a material — never both — so the workflow stays unambiguous.

Tile mode lets users stamp tiles from a sheet PNG onto faces, with rotation and flip per stamp. Combined with the Quad Grid primitive (an instant floor) and edge extrusion, building a tiled level becomes a few minutes of work.

Qwartz exports to glTF 2.0 (binary .glb with embedded textures), OBJ + MTL + texture PNGs, and binary STL for 3D printing. It imports FBX and OBJ with materials, UVs, and textures (via ufbx). A turntable renderer can produce animated GIFs or MP4s for portfolios. The native .qwartz file format is a standard ZIP archive — open and inspectable, with backwards compatibility for legacy .bevel files.

Native Apple app throughout: SwiftUI shell, Metal renderer, AppKit on Mac, UIKit on iPad. Universal binary, Apple Silicon native. Apple Pencil drives every tool; fingers drive the camera. The free version has every tool and no time limit, for up to 5 models; one purchase covers iPad and Mac, unlocks export and removes the evaluation watermark from renders and the viewport. No account is needed.

Key Features

Screenshots

High-resolution PNGs available on request — email [email protected]. Click a thumbnail to open the WebP preview.

Mac

iPad

Contact

[email protected]

For review copies, interview requests, or additional assets, email directly.